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SPOILER ALERT!

Twig's Tech Tips: April 2020

What combination of 0ne or more of each weapon gives us the most damage without exceeding our budgets for Weight, Cost, and Critical Slots? How much maximum damage will a SuperTank do at any given (Weight, Cost, Critical Slots) setting? Are the four weapon parameters (Damage, Weight, Cost, Critical Slots) appropriate and properly balanced for each weapon? Now imagine that we had a system that could instantly calculate the highest-damage weapon loadout for any given set of (Weight, Cost, Critical Slots) parameters. In that case, we should probably either remove the weapon from the game or rebalance it so that there are some circumstances where the weapon is not useful. Are there any weapons that are overly powerful, and are used too frequently? If the block heater fails, the engine will endure much greater mechanical wear during startup, causing more costly overhauls, and even worse, there is an increased chance the generator won't start fast enough to meet the needs of the emergency power load. In this tutorial I show how to create a seed food type crop (like potato where the crop harvested can be used to plant more), consisting of the seed food item and the plant block.


If we can model these design problems in the right way, we might be able to use automated optimization tools to search through the possible answers to find the one that best meets our criteria, without having to play through the game thousands of times. What if we had a system that could allow us to speed up the balancing problem by answering questions about our game’s combat balancing without having to playtest every single time? But we’re beginning to see the rise of a few custom game solvers and design tools, including a recently-developed playability checker for a Cut the Rope variant called “Cut the Rope: Play Forever” (link); the abstract game design system Ludi, which generated the board game Yavalath (link); and my own Evolver automated game balancing assistant for the mobile game City Conquest (link). Knowing them will be enormously helpful to us in balancing SuperTank. Pro Putt delivers much of the realism golf players will want (at least without feeling the weight of the putter in your hand), paired with optional extras to ease more casual players into the experience too. Thats more than enough time and the 2GB of RAM that you can use is plenty for a group of friends and maybe a few mods.


In a future episode, we'll actually build a decision model for this that can answer all of these questions. But having said all that, it should become clear by the end of this series that decision modeling and optimization methods also give us a unique and remarkably powerful set of tools. fortnite can’t say that I’m that worried about having a DVD drive in the box, since a DVD-9 should provide more than enough storage for the majority of games - unless the developer wants to throw hours of HD cut scenes into the mix. Let’s say we have a game called SuperTank. Some problems are too complicated or too difficult to model with these techniques, and there are many aspects of the design (such as aesthetic considerations, entertainment value, and the "feel" of the game) that are difficult or impossible to model with numbers. There are any number of cases where decision models may be inappropriate or too unwieldy to be useful.


In general, this series will build up from simple examples of finding optimal player strategies in specific game subsystems and then progress toward using decision models to help optimize parameters for game systems and optimizing feature set combinations. Although smartphones are known for taking high-quality photos in general, actual picture quality will vary quite a bit between brands and models. download seems like a lot of work. Similar to the above, if any weapon is so useless that the correct decision is to never use it, then there’s no meaningful decision there. If any weapon is so useful that the correct decision is always to use it, then using it is always the optimal decision, and there really is no meaningful decision there. This article concludes with a discussion of opportunities and challenges in using detailed and voluminous naturally occurring data from highly instrumented environments - whether real or virtual - to address the propositions presented here. In each of these cases, we’ll describe the problem and show how to model it in Excel and solve it using Excel's built-in Solver tool.